NY announces game ownership bill requiring ownership rather than licensing
New York Representative Ritchie Torres introduced the Power To The Players Act, directing the FTC to mandate game ownership and offline modes before shutdowns.
By Dillip Chowdary • Oct 18, 2026 • Source: tomshardware.com
Representative Ritchie Torres of New York's 15th congressional district introduced federal legislation titled the Power To The Players Act, which directs the Federal Trade Commission to establish regulations mandating consumer ownership of purchased video games rather than the standard sale of revocable licenses. Under the proposed statutory framework detailed in tomshardware.com's report, purchasing a game entitles the buyer to true property ownership of the title, while games containing online functionality must provide a functioning offline mode before any supporting server infrastructure is decommissioned.
This report examines the statutory requirements set out by the Power To The Players Act, the legal precedents established by publisher licensing defenses, and the practical operational mandates facing gaming studios, platform operators, and digital storefronts. The legislation addresses ongoing disputes over digital software permanence, setting clear compliance benchmarks for video game preservation advocates, commercial publishers, and players who face sudden library expirations when remote servers shut down.
NY game ownership bill requiring ownership: the announcement
Representative Ritchie Torres formally introduced the Power To The Players Act to establish direct federal oversight through the Federal Trade Commission over video game sales terms and software longevity. The announcement establishes two core requirements: commercial storefront transactions must transfer genuine consumer ownership rather than temporary playing licenses, and publishers running online-dependent titles must ship an offline operating mode before shutting down backend servers. The statutory initiative targets practices where consumers pay full retail prices for digital releases only to lose total access once a publisher decides remote server maintenance is no longer profitable.
The federal bill follows regional legislative action, including the Protect Our Games Act recently introduced by Pennsylvania state senator John Kane. Senator Kane's state-level bill requires commercial publishers to provide either an offline mode, support for community-run servers, or an absolute minimum refund of 25 percent to affected buyers. Representative Torres cited widespread frustration over modern games carrying escalating retail price tags alongside built-in expiration dates and aggressive in-game monetization, positioning the Power To The Players Act as a formal regulatory directive for the Federal Trade Commission to end unilateral license revocations across the gaming sector.
What actually changed with NY game ownership bill requiring ownership
The legislative draft alters the standard legal fiction used by major digital storefronts, where pressing a checkout button merely rents access under a unilateral end-user agreement. In ongoing class action litigation, Sony legal counsel argued that consumers clicking a purchase button should not expect a durable right to use the game, characterizing the payment as a one-time fee for a revocable license that Sony can terminate at any moment. The Power To The Players Act directly challenges that courtroom defense by instructing the Federal Trade Commission to codify rules defining purchase transactions as durable asset ownership, eliminating the legal loophole that lets companies withdraw paid software without consequence.
The proposed legislation also introduces structural operational requirements for how publishers engineer network-dependent titles throughout their lifecycle. Historically, titles like Ubisoft's online racing game The Crew demonstrated the vulnerability of modern digital purchases: when Ubisoft decommissioned its server infrastructure in 2024 citing maintenance costs, the game became completely unplayable even for recent retail buyers because the single-player campaign required a live server handshake. Under the proposed bill, publishers can no longer tie basic functionality exclusively to proprietary corporate servers without engineering an independent offline mode or transfer mechanism before termination.
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Who should care about NY game ownership bill requiring ownership
The legislation directly affects digital consumers, preservation collectives, and sports franchise players who see paid products rapidly dismantled by planned obsolescence. Representative Torres specifically cited the yearly sports release cycle as a primary offender, pointing to NBA 2K25 as a concrete example of commercial abuse in his announcement. Commercial publishers like 2K, EA, and Sony pull titles like NBA 2K25 from digital storefronts and disable their multiplayer servers just two years after release, instantly locking paying players out of core gameplay features while permanently blocking any new players from acquiring the software.
The bill also directly aligns with international consumer advocacy groups, specifically the grassroots Stop Killing Games movement formed after Ubisoft dismantled The Crew without offering server tools. Players who saw Blizzard kill the original Overwatch to replace it outright with Overwatch 2—erasing a game customers bought rather than maintaining it as a separate, playable release—share immediate stakes with consumer rights organizers. Digital buyers frustrated by invasive digital rights management software have rallied behind the popular sentiment that if buying is not owning, piracy is not stealing, noting that unauthorized releases frequently run smoother and preserve software functionality long after corporate publishers shut down their platforms.
How to try NY game ownership bill requiring ownership
Because the Power To The Players Act has been formally introduced into the legislative pipeline rather than signed into active law, consumers and developers must monitor the Federal Trade Commission's rulemaking docket and congressional committee hearings. The immediate legislative text tasks the Federal Trade Commission with creating concrete administrative definitions of consumer software ownership and establishing technical baselines for offline compatibility. While the statutory language has been announced, federal regulators have not yet published the finalized compliance deadlines or technical specifications governing digital storefront checkout flows.
Players and industry observers tracking the implementation must watch whether the final statutory language includes a mandatory right to transfer digital purchases, a provision Representative Torres raised during the initial announcement. While a transfer right directly impacts physical disc resales, applying transferable ownership rights to digital accounts across storefronts like Steam, PlayStation Network, Xbox, and Nintendo eShop would require significant software overhauls. Stakeholders tracking this shift should monitor official congressional legislative tracking portals alongside the Stop Killing Games campaign updates to see how the bill's offline-mode requirements progress through committee review.
What to watch after NY game ownership bill requiring ownership
The primary technical and corporate question following the bill's introduction centers on how major AAA publishers and independent studios adapt their live-service business models. Community discussions surrounding the legislation highlight sharp divisions: while advocates demand end-of-life patch requirements such as peer-to-peer matchmaking, private community server software, and open-source server APIs, skeptics warn publishers might avoid ownership rules altogether. Industry observers note that publishers could pivot heavily toward free-to-play structures supported entirely by microtransactions or move premium games behind monthly cloud subscriptions, where true software ownership cannot be legally claimed by buyers.
Furthermore, observers must watch the exact legal boundaries established between digital licenses and durable consumer property. The Federal Trade Commission will need to delineate strict technical definitions explaining what qualifies as an adequate offline mode, whether peer-to-peer networking satisfies the sunsetting mandate, and whether digital rights management tools that throttle performance must be stripped upon server shutdown. As the Power To The Players Act progresses alongside state-level measures like Pennsylvania's Protect Our Games Act, the resulting regulatory standards will determine whether the video game industry must permanently support standalone playability or face mandatory commercial refunds.
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NY game ownership bill requiring ownership FAQ
What is the Power To The Players Act?
It is federal legislation introduced by New York Representative Ritchie Torres that directs the FTC to require video game ownership for consumers rather than revocable licenses.
What does the bill require publishers to do before shutting down servers?
Publishers must provide a functional offline mode for games with online features before decommissioning the backend servers that support them.
How does Pennsylvania's Protect Our Games Act differ from the federal bill?
Pennsylvania's bill, introduced by state senator John Kane, requires publishers to offer an offline mode, community server support, or a minimum refund of 25 percent.
Which games were cited as examples of anti-consumer server shutdowns?
The announcement and debate cited Ubisoft's The Crew, 2K's NBA 2K25 shutting down after two years, and Blizzard replacing the original Overwatch with Overwatch 2.
Sources
Author
Dillip Chowdary
Writes Tech Bytes coverage of AI, engineering, and the tools that actually ship. Editor of Tech Pulse Daily.
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